AI Insights · Timothy · January 2022
Top 5 Tycoon Games Performance in Australia Q4 2021
In Q4 2021, the top 5 tycoon games in Australia showed varied performance trends in weekly downloads, revenue, and active users, with notable fluctuations across the board.
In Q4 2021, the top 5 tycoon games in Australia displayed diverse performance patterns in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Township from Playrix experienced its highest weekly revenue in the first week of November, reaching approximately $140K, before tapering off to around $92K by the end of December. Weekly downloads peaked at 11.4K in mid-October but saw a decline to 4.9K in the first week of December, followed by a modest recovery to 8.6K by year-end. Active users fluctuated around 63K, with minor dips and rises throughout the quarter.
Family Island — Farming game by Melsoft showed a consistent weekly revenue, peaking at $89K in early November. Downloads were highest in late October at 11.5K, with a significant drop to 3.7K by mid-December. Active users peaked at 27.8K in late October but gradually decreased to around 19.1K by the end of the quarter.
Hay Day from Supercell maintained steady weekly revenue, peaking at $84K in early November and closing the quarter at approximately $54K. Downloads saw an initial peak at 7K in early October, declining to 3.1K by mid-December, before a slight recovery to 4.9K in late December. Active users showed an upward trend, peaking at nearly 100K in the week leading up to Christmas.
Klondike Adventures: Farm Game by VIZOR APPS LTD reported its highest weekly revenue in early October at $67K. Downloads were relatively low, starting at 1.7K in late September and dropping to around 600 by the end of December. Active users hovered around 12K to 16K, showing minor fluctuations throughout the quarter.
Family Farm Adventure from Century Games Pte. Ltd. saw a peak in weekly revenue at $54K in late October, with a notable decline to $24K by late November. Downloads started at 7.2K in late September, declining to around 3K by mid-December. Active users remained relatively stable around 26K, with minor variations throughout the period.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.